Karthwyld
← Karthwyld

The Conclave

BESTIARY

Five courts · The Elder Dragons

Familiars catalogued by the apprentices of the Conclave. Bind a familiar to reveal its lore.

Elder Dragons

Primordial wyrms older than the Conclave itself. Few have ever been bound, and fewer still remained so.

The Verdant
Elder

The Verdant

Wyld

Primordial of the green hush. Where it sleeps, the forest grows for a thousand years.

Reborn
The Wyld Grove
The Pyrolith
Elder

The Pyrolith

Ember

Primordial drake of the underforge. The mountains' bones are its scales; the rivers below their lifeblood.

The Ember Caldera
The Glaciwyrm
Elder

The Glaciwyrm

Frost

Primordial of the long winter. Its breath is the silence between the snowfalls.

Divine ShieldDeathrattle
The Frost Shelf
The Sablewyrm
Elder

The Sablewyrm

Gloom

Primordial of the dead halls. It does not eat, but every grave grows warmer when it passes.

The Gloom Necropolis
The Hollowdrake
Elder

The Hollowdrake

Abyss

Primordial of the wrong places. It is here because something else made the room.

Stealth
The Abyss Rift
The Dreadwing
Elder

The Dreadwing

Abyss

It fed on the lesser elders and forgot which court it belonged to. The wings were taken from a thing whose name has fallen out of every book. The Conclave records its first flight and then nothing · the rest of the page is burned.

Taunt
The Abyss Rift
The Pyrebrand
Elder

The Pyrebrand

Ember

Primordial of the buried forge. Horned, plate-hided, dragging a length of forge-chain whose loose end is still burning · it walked up out of the new shaft and did not stop walking until the hall stopped. The Conclave keeps a copy of its true name in a vault that the keepers are not permitted to open.

The Ember Caldera

Wyld

Spirits of the deep groves and the green hush.

The Thornsprite

The Thornsprite

A thorn-prick of the deep grove given form. Where it passes, the briars remember the shape · it does not.

StealthDeathrattle
The Wyld Grove
The Rootmender

The Rootmender

A grove-spirit who threads broken roots back into the earth. The wound it touches forgets itself, briefly.

Battlecry
The Wyld Grove
The Blossomox

The Blossomox

A grove-bull crowned in living blossom, walking under skies that remember the auroras of older years. Its passing is taken as a blessing. It does not notice.

Taunt
The Wyld Grove
The Wyldstag

The Wyldstag

First of the familiars. Antlers crowned in protective runes; ribcage still glowing with the binding that could not contain it.

The Wyld Grove
The Mossbear

The Mossbear

Slow guardian of the deep groves. Plants take root in its fur, and the Wyld grows where it walks.

Taunt
The Wyld Grove
The Bramblefen

The Bramblefen

Born of bog and thorn. Hunts patient, ambushes from the mist.

RebornDeathrattle
The Wyld Grove
The Glamour Mantid

The Glamour Mantid

Beautiful and patient. Its scythes drink moonlight and pollen.

The Wyld Grove
The Mossbat

The Mossbat

A small fae thing of leaf and leather wing. It hangs in the canopy where the fog gathers and listens to the heartbeat of whatever walks beneath it. The bite is tiny. The aim is not.

The Wyld Grove
The Thornraven

The Thornraven

Each feather ends in a hooked thorn. It mantles its kills under a canopy of its own quills, and the kill stays where it falls. The grove takes the bones back without complaint.

The Wyld Grove
The Bramblescythe

The Bramblescythe

A harvest-spirit that walked off the harvest. It carries a long curved blade of grown thorn-wood, and reaps anything that bleeds in straight rows.

The Wyld Grove
The Moss Centaur

The Moss Centaur

Stag-antlered and grove-painted, it walks the edge between herd and hunter. The recurve is older than the trees it nests against; the arrows know where the heart is before the bow does.

The Wyld Grove
The Moss Minotaur

The Moss Minotaur

Mossy-pelted, antler-horned bull-brute. It tends the long-rotted gardens of an older Conclave. The labrys is older than the gardens, and the blade has not been put down for any of the seasons.

The Wyld Grove
The Moss Gargoyle

The Moss Gargoyle

A small green-stone watcher carved by no human hand. It perches on grove-edges and waits for movement · when it stoops, the talons land before the wings finish the dive.

Stealth
The Wyld Grove
The Moss Colossus

The Moss Colossus

A great gargoyle ages with its grove. The lichen is part of the joint now, the briars part of the shoulder. When it moves, it moves as a stand of trees moves · slowly, then everywhere.

Taunt
The Wyld Grove
The Moss Griffin

The Moss Griffin

Green-feathered, stag-horned, a forest's own predator. It ranges the canopy in slow circles and the canopy ranges with it · the leaves part for the dive and close behind the kill.

The Wyld Grove
The Wyldborn Raider

The Wyldborn Raider

Hide painted in the green ochres of the deep grove, fox-skull on the shoulder. They keep no maps · they read the moss for which way the wind has been moving the wyld.

The Wyld Grove
The Mosshive

The Mosshive

A green-shelled cloud the size of a small horse, made of wing and chitin and the smell of sap. The cloud has one mind · it has many opinions about the soft places on you.

Stealth
The Wyld Grove
The Wylden Warden

The Wylden Warden

A stag-lord whose antlers crown an entire grove. Where the Wyldstag is the first familiar, the Warden is the one the Wyldstag answers to. Few apprentices have stood in front of it twice.

TauntBattlecry
The Wyld Grove
The Moss Succubus

The Moss Succubus

Fae-skinned, crowned in late wildflowers. The line that follows her does so without quite remembering deciding to · she gathers the wounded behind her and the wounds, like wildflowers, slowly close.

Divine ShieldBattlecry
The Wyld Grove
The Mossfiend

The Mossfiend

Hound-shape green as wet bark, lichen smouldering along the spine where the heat from below has found it. It runs ahead of the pack and circles back to bite the slowest.

The Wyld Grove
The Mossreaver

The Mossreaver

Horned plate-warrior with bark grown into the seams of the armour, an iron polearm rusted only where the rust serves the cut. It speaks once per fight and never to ask.

The Wyld Grove

Ember

Born of pyre, ash, and slow-burning ritual.

The Cinderling

The Cinderling

Mischief made flesh, hatched from the embers of dead pyres. Drawn to scorched ground.

The Ember Caldera
The Pyremoth

The Pyremoth

Wings of cooling lava, shedding ash with every beat. Drawn to ruin and ritual fire.

Reborn
The Ember Caldera
The Ashpriest

The Ashpriest

Acolyte of the burning halls. Bears its faith as runes pulsing under the skin.

Divine ShieldBattlecry
The Ember Caldera
The Stormpyre

The Stormpyre

A war-steed loosed from a binding gone wrong. Storm and pyre walk with it; the chain lightning that arcs between its horns is the part of its grief that still answers to no one.

The Ember Caldera
The Kindlemarch

The Kindlemarch

An ant from a colony that hatched in the heart of a pyre. Its plates remember the heat, and the heat remembers them. It does not retreat.

Taunt
The Ember Caldera
The Pyrebinder

The Pyrebinder

A pyromancer who could not stop. The flames learned her name and spoke it back · the spell, now, runs in both directions.

Deathrattle
The Ember Caldera
The Pyrelion

The Pyrelion

Sovereign of the cracked plains. Its mane is the same fire that hallowed the first forges.

The Ember Caldera
The Cinderbat

The Cinderbat

Wings of charred parchment, eyes of sulphur. It nests in the chimneys of forgotten forges and dreams of the heat that made it. Where it passes, the air remembers being burned.

Battlecry
The Ember Caldera
The Pyreraven

The Pyreraven

Crow shape, ember-veined, beak hot enough to char the dry. It flies the rim of every burning thing and leaves embers in its wake to keep the fire alive a little longer.

The Ember Caldera
The Cinderaxe

The Cinderaxe

Forged into its own grip. The axe and the slayer are one bone-and-ember weld · it cannot put the weapon down because the weapon is its arm now. It does not seem to mind.

The Ember Caldera
The Ember Centaur

The Ember Centaur

Flame-maned, hooves struck on stone leave a spark and a brand. It carries a brand-iron spear lit at the tip · close range or thrown, the wound is the same.

The Ember Caldera
The Ember Minotaur

The Ember Minotaur

Coal-skinned, embers banked between the ribs. The smith-hammer it swings is its own lost forge condensed into a shape that hits things · every strike rings like a bell in a furnace.

The Ember Caldera
The Ember Gargoyle

The Ember Gargoyle

Basalt-bodied with veins of cooling magma along the joints. It nests in the open mouths of forge-chimneys and dreams the heat that hatched it. The bite leaves a scorch the colour of fresh iron.

Stealth
The Ember Caldera
The Ember Colossus

The Ember Colossus

Basalt-and-magma, a furnace given a shape. Heat shimmers off the granite shoulders. The fist that comes down weighs the same as the building it left.

Taunt
The Ember Caldera
The Ember Griffin

The Ember Griffin

Flame-feathered, brass-beaked, the eyes the colour of forge-light. It nests on the shoulders of broken volcanoes and rides the heat-columns up like a pyre rising on its own breath.

The Ember Caldera
The Pyreborn Raider

The Pyreborn Raider

Sun-baked, brand-faced. They carry a torch through the line as if the line was already on fire. By the time it answers, it is.

The Ember Caldera
The Pyrehive

The Pyrehive

A swirl of ember-wasps, each one a coal with wings. The cloud writes circles in the air the colour of a forge cooling. The sting is hot first, then everywhere.

Stealth
The Ember Caldera
The Ember Tyrant

The Ember Tyrant

A flame-mantled bull twice the height of a Pyrelion, brass horns banded in cooling slag. It does not roar · it lets the heat do the speaking for it.

LifestealDeathrattle
The Ember Caldera
The Ember Succubus

The Ember Succubus

Burning-haired, ember-eyed. She brands the willing with a kiss that takes the hurt out of the next blow they take. The brand fades; the line remembers.

Battlecry
The Ember Caldera
The Cinderfiend

The Cinderfiend

A long hound of slag and smelter-grit, the jaw red where the iron has not cooled. It does not eat what it kills · the heat does.

The Ember Caldera
The Emberreaver

The Emberreaver

Plate the colour of cooling iron, the helm horned and slit-eyed, a forge-mark branded into the chestpiece by something older than the wearer. The polearm leaves a smoke trail.

The Ember Caldera
The Brand Marshal

The Brand Marshal

Captain of the reaver-cells. The brand on the breastplate is the same brand the Pyrebrand wears, only smaller. The marshal earned it; the Pyrebrand burned it on.

The Ember Caldera

Frost

Things that sleep where the cold sings.

The Rimewolf

The Rimewolf

Lean hunter of the long winter. Stalks where the aurora touches the snow.

The Frost Shelf
The Hoarwyrm

The Hoarwyrm

Coiled in the deep ice. Older than the caverns it sleeps in.

The Frost Shelf
The Glaciant

The Glaciant

A walking glacier. Patient. Patient. Then suddenly not.

Taunt
The Frost Shelf
The Shardling

The Shardling

A heartbeat in crystal. Drifts where the cold sings its name.

Battlecry
The Frost Shelf
The Voltfly

The Voltfly

Storm-frost given wings. The blue lattice across its flight is older than memory; the lightning is what it does instead of speak.

Stealth
The Frost Shelf
The Rimebinder

The Rimebinder

An ice-mage frozen in the moment of casting. Her grip on the cold is permanent because her grip on anything else broke first.

Reborn
The Frost Shelf
The Hollowtusk

The Hollowtusk

It walked the long tundra in a time before names. The cold did not let it die · only forget. Now it remembers one thing, and the long matted wool hides what its ribs cannot.

The Frost Shelf
The Rimebat

The Rimebat

A pale flake on the wing, fast as a thrown knife. It feeds on warm breath in the night. The bite is cold first, then absent · you know you were bitten only because you cannot feel the place.

The Frost Shelf
The Hoarvulture

The Hoarvulture

Old enough that its plumage has glassed over with hoarfrost. It circles for as long as it takes. Patient predator · it knows that sooner or later the cold will do its work.

The Frost Shelf
The Frosthammer

The Frosthammer

Glacier-armoured, two-handed, slow. The hammer it swings is cut from a single block of black ice that does not melt. Each strike rings like a bell from the bottom of a frozen lake.

The Frost Shelf
The Frost Centaur

The Frost Centaur

Pale-grey coat, breath that hangs. It rides down from the high pass with a quiver of iced javelins · the throw lands cold first and absent second, like a Rimebat's bite scaled up.

The Frost Shelf
The Frost Minotaur

The Frost Minotaur

Hoar-frosted hide, an ice-blade labrys cut from the same glacier the creature woke under. Slow to swing, slow to stop · two of either is one too many.

The Frost Shelf
The Frost Gargoyle

The Frost Gargoyle

Glacier-rimed, wings glassed over with hoar. It lives at the lip of ice-cliffs where the wind has work to do; the dive is silent because the wing is stiff before the strike.

Stealth
The Frost Shelf
The Frost Colossus

The Frost Colossus

Glacier-bound, the body is half-submerged in slow ice that walks with it. Carbon-blue light lives in the cracks. A swing arrives with a temperature drop you feel before you see the arc.

Taunt
The Frost Shelf
The Frost Griffin

The Frost Griffin

White-frost feathered, talons of clear ice. It glides over the long winter's mirror-flats without sound · the only warning is the cold a half-breath before the talons.

The Frost Shelf
The Hoarborn Raider

The Hoarborn Raider

Glacier-fur clad, axe-haft wrapped in sealskin. They fight slow because the cold is on their side · the longer the fight, the more theirs it becomes.

The Frost Shelf
The Hoarhive

The Hoarhive

A drifting fog of crystalline mites, no bigger than a grain of glass. Where the fog passes, the warmth is taken first and the breath after that.

Stealth
The Frost Shelf
The Hoar Monarch

The Hoar Monarch

A white-bear king of the high pass, fur frosted into a crown the wind dressed slowly over centuries. It has won every fight it ever finished and remembers the ones it walked away from too.

Taunt
The Frost Shelf
The Frost Succubus

The Frost Succubus

Pale-blue, hoar-rimed, lips the colour of a deep lake. The kiss numbs · the wound the kiss covered will not bleed for a while, and the line uses the while.

Battlecry
The Frost Shelf
The Rimefiend

The Rimefiend

Pale fur frosted to a glaze, breath that crackles before it reaches the air. The court keeps it on the high shaft because the heat below makes it slower.

The Frost Shelf
The Frostreaver

The Frostreaver

The court's heavy in northern climates. Plate frosted to a mirror, polearm sheathed in a single sheath of ice that only breaks when the blade is committed to the strike.

The Frost Shelf
The Stormwhite

The Stormwhite

Pale unicorn of the high storms, a horn of running blue lightning held above a mane the colour of fresh snow. The horn touches a wound and the wound does not remain. The horn touches a question and the question does not remain.

The Frost Shelf
The Stormwing

The Stormwing

Pale winged stallion of the high storms, the horn of blue lightning lower-set than its cousin's · meant for the strike, not the mend. Its wings carry the air-pressure of a winter front, and a thunderclap leaves the cavern after the wings do.

The Frost Shelf

Gloom

What was buried, and what would not stay buried.

The Hexfox

The Hexfox

A binding stitched a fox to its own ghost. The teeth remembered first. Orange ash trails the chest, violet dusk along the bones.

The Gloom Necropolis
The Candleshade

The Candleshade

Light borrowed from the dead. The flame remembers no body but feeds the living all the same.

Divine ShieldBattlecry
The Gloom Necropolis
The Boneshot

The Boneshot

A skeleton drawn back into killer's posture. The bow is older than its bearer; the arrows older still. They never miss the same way twice.

The Gloom Necropolis
The Soulwrap

The Soulwrap

Bound in linen and binding-rune, an old name given a new century. The bandages remember a face. The face does not.

Divine ShieldDeathrattle
The Gloom Necropolis
The Hexbat

The Hexbat

Bone-frame wings strung with old rune-thread. It haunts barrow-mouths and reads the names of the buried in their breath. The names it knows, it whispers back at night.

Lifesteal
The Gloom Necropolis
The Tombcrow

The Tombcrow

Cathedral-bird, mourner-thing. It weighs the bone-coins from the eyes of the dead in its beak, and remembers the face of every grave it has watched.

The Gloom Necropolis
The Bonecleaver

The Bonecleaver

Once a Conclave slayer. The wraps are still on its arms; the blade is still its old blade. Only the eyes have changed · they look through you to whatever you are trying to keep behind you.

The Gloom Necropolis
The Gloom Centaur

The Gloom Centaur

Half a horse, half a barrow-walker. Its bow is strung with the gut of something the Conclave does not name; the arrows are bone, fletched with the feathers of birds that ate the dead.

The Gloom Necropolis
The Gloom Minotaur

The Gloom Minotaur

Undead, patient. The horns are old and worn smooth at the tips by the heads it has gored down to bone. It does not run · the line breaks before it has to.

The Gloom Necropolis
The Gloom Gargoyle

The Gloom Gargoyle

Carved by an old Conclave for the corners of a tomb. It still keeps the corners. Anything that does not belong in the corner gets removed by the corner.

Stealth
The Gloom Necropolis
The Gloom Colossus

The Gloom Colossus

The carved tomb-warden of a name everyone has forgotten. The Conclave stopped trying to read the worn inscription centuries ago. The colossus did not stop reading it.

Taunt
The Gloom Necropolis
The Gloom Griffin

The Gloom Griffin

Half-skeletal, mourning-bird, a griffin that flew the funerary route of an old Conclave so often that part of it never came back. The screech is what the bell wanted to be.

The Gloom Necropolis
The Tombborn Raider

The Tombborn Raider

Tomb-paint across the face, bone-fetishes braided into the hair. They raid the funerary roads for what was meant to be left with the dead, and they leave with it.

The Gloom Necropolis
The Tombhive

The Tombhive

Grave-flies in their thousands, buzzing in a column that holds its shape because the column wants something. The bite carries the breath of an old funeral the body can taste.

Stealth
The Gloom Necropolis
The Tomb Baron

The Tomb Baron

A lich-warrior of the deep crypts, the funerary armour now part of the body. The blade is older than the binding that holds the armour to the bones · neither has ever lost an edge.

RebornDeathrattle
The Gloom Necropolis
The Gloom Succubus

The Gloom Succubus

Pale-grey, soft-spoken, drinks the grief out of the line so the line keeps fighting. The grief returns later · the line is grateful for later.

LifestealBattlecry
The Gloom Necropolis
The Gloomfiend

The Gloomfiend

Hound that came up from the family vaults wearing the funeral wrappings of three earlier prides. The wrappings are not entirely empty.

The Gloom Necropolis
The Gloomreaver

The Gloomreaver

Funerary plate, the helm's mouth-slit stitched shut, polearm bound in the hair of those who refused to be buried. It does not hurry.

The Gloom Necropolis

Abyss

Wounds in the world. Names better left unspoken.

The Voidweaver

The Voidweaver

A weaver of the wrong shape. The web is older than the room; the room was built around what would not move.

The Abyss Rift
The Rotwalker

The Rotwalker

It does not know the room. It does not know the door. It knows the smell of warmth, and it walks toward it · always toward it.

Reborn
The Abyss Rift
The Maggotborn

The Maggotborn

Once a priest. The pestilence learned his name and kept it.

LifestealBattlecry
The Abyss Rift
The Hollowed Knight

The Hollowed Knight

A faith devoured. Beneath the helm, only the rot speaks now.

Divine ShieldDeathrattle
The Abyss Rift
The Voidspawn

The Voidspawn

Hatched from a tear in what was supposed to hold. It should not be here. It is here.

Deathrattle
The Abyss Rift
The Flesh Choir

The Flesh Choir

Three voices fused into one hymn. The hymn is wrong.

The Abyss Rift
The Charnel Bull

The Charnel Bull

Once a temple bull, draped and worshipped. The howdah on its back held priests who fed it offerings · then held priests who became them. The runes around its tusks were meant to bind. They held for a while.

TauntDeathrattle
The Abyss Rift
The Voidbat

The Voidbat

Wings of nothing. Eyes of the same. It does not nest · it appears, takes its bite, and is the wrong shape on the way out. The wound it leaves is the only proof it was ever there.

Lifesteal
The Abyss Rift
The Voidraven

The Voidraven

Iridescent black on black, an apex ambusher. It folds out of one shadow and into another, and the violet flash of its eyes is the only warning. There is rarely time.

Stealth
The Abyss Rift
The Voidblade

The Voidblade

The blade is not metal. It is the absence of the room around it, drawn into a shape that cuts. The slayer that wields it has agreed to forget its name in exchange for the edge.

StealthBattlecry
The Abyss Rift
The Void Centaur

The Void Centaur

Black-fleshed, eyes the wrong colour. The bow it carries does not need a string · it draws something, looses something, and the something arrives as a wound the body did not see opened.

The Abyss Rift
The Void Minotaur

The Void Minotaur

The geometry of it is wrong. The horns curve in a direction that's neither up nor sideways. The hammer it brings down is not at first where you saw it lift, and the impact is at first where you were not standing.

The Abyss Rift
The Void Gargoyle

The Void Gargoyle

Stone the colour of nothing. The wings should not be that thin and should not bear that weight, but the geometry is wrong in a way the Conclave decided not to record.

Stealth
The Abyss Rift
The Void Colossus

The Void Colossus

Impossibly large, impossibly carved. The angles do not add up to a thing that would stand on its own; it stands anyway. Where it puts its feet, the room is afterwards different.

Taunt
The Abyss Rift
The Void Griffin

The Void Griffin

Feathers of nothing, eyes of the same. The wing-beats are silent because the air does not entirely meet the wing. The dive is over before it begins.

The Abyss Rift
The Voidborn Raider

The Voidborn Raider

Markings the eye does not entirely see, a cant in the language no one taught them. The Conclave has stopped trying to bargain · the warband is not from anywhere a bargain reaches.

The Abyss Rift
The Voidhive

The Voidhive

Insects the wrong shape, in numbers the eye gives up counting. The cloud moves in a direction that is not entirely a direction. The wound is in a place that is not entirely a place.

Stealth
The Abyss Rift
The Void Herald

The Void Herald

It announces something the rest of the Conclave does not want announced. The robe is the colour of the announcement. The voice arrives at the listener before the figure does.

StealthDeathrattle
The Abyss Rift
The Void Succubus

The Void Succubus

Beauty the wrong shape, drawing the wound out of the body and into a place the body cannot follow. The body recovers. The other place keeps what it has been given.

LifestealBattlecry
The Abyss Rift
The Abyssfiend

The Abyssfiend

Fastest of the pack and the last to be looked at directly · the shape of it shifts at the edges of vision in a way that doesn't quite parse as a hound.

The Abyss Rift
The Abyssreaver

The Abyssreaver

Plate seamed with a dark that wasn't there a moment ago and isn't there a moment later. The polearm is the only fixed thing about it.

The Abyss Rift
The Ashen Tribune

The Ashen Tribune

The voice of the court in the upper halls · a tribune in plate grey as cold ash, who pronounces sentences the court does not feel obliged to explain. Few who heard the sentence have come back to repeat it.

The Abyss Rift